1C/D (m): Natural, best minor
Summary: Standard minor raises, no Walsh
- 2C over 1D : 4+ suit, forcing for one round
- 3NT: 15-17 HCP, 4441
- 2NT: non forcing, stoppers in the majors
- 2H/S/3C: 5-4, game forcing (may be a bit less than a reverse)
- 3H/S: Splinter. Fit in
clubs
- 3D: 6+ good suit, at least
a good opening hand (less than a
reverse)
- 2D: Otherwise (may have 3
small diamonds in the worst case)
- 1D: Forcing for one round, 3+ suit
- 1M: Forcing for one round,
4+ suit
- 1NT: 12-14HCP, balanced
- 2C: Checkback
- 2M: fit
- 2H after 1S: 3 spades and 4 hearts
- 2D: otherwise
- 2NT: 18-19HCP, balanced
- 3C: Wolf Sign Off
- Repeat own suit: Sign-off
- 1m-1S-2NT-3C-3D-3H: 5-5, sign-off
- 1m-1H-2NT-3C-3D-3S: Looking for 4 spades, game only (usually 4-4
in majors)
- Jump in a new suit: freak hand, game only
- 3NT: Mild slam try in clubs
- Other: Natural, typically strong
- 3NT: to play, usually with a long openning suit
- 3C over 1D or 2D over 1C: Strong
- 2M: Strong
- Other Jump Shifts: pre-empt
- 1NT: 8-10 HCP over 1C; 6-10
HCP over 1D
- 2NT: Values for 3NT,
short in the other minor
- 2NT: Invitation to 3NT
Responses after
opponent’s Takeout DBL
- 1NT: To play
- 2NT: 5+ fit limit or
stronger, round forcing
- 1/1: Natural, forcing
- 2/1: Natural, non-forcing
- RDBL: 9+ HCP, does not
deny 4-card fit
- Jump shifts: Weak
Responses after opponent's
natural over-call
- 1NT: Stopper, limit
- 2NT: 5+ fit limit or
stronger, round forcing
- DBL: Negative up to 4H
- New suit: Natural, round-forcing
- Cue-bid: Asking for a
stopper or 4+ fit, limit+
- Jump cue-bid: Splinter
- Jump shifts: Weak
Responses by passed hand
- Jump shift: Good suit and fit in opener's
suit