The
Low Competitive
1X-pass-1Y
- DBL: Takeout
- 1NT: 16-18, stopper, balanced. Usual developments.
- 2X: 5+5+ in other suits,
constructive
- 2Y: Natural
- 2NT: 5+5+ in other suits,
offensive hand
1X-pass-2Y (2 over 1)
- DBL: Takeout with defensive
hand
- 2X: 5+5+ in other suits,
constructive
- 2NT: Takeout with offensive
hand
1C/D-Pass-Pass
- DBL: Takeout or 14+ balanced
- Over-call: 6-14, 5+ suit (4+
at level-1)
- Jump over-call: 6+ suit,
opening hand
- 1NT: 10-13 HCP, balanced.
Developments as after 1NT opening.
- 2NT: 17-19 HCP, balanced.
Developments as after 2NT opening.
- Cue-bid: Any game-forcing hand that
prefers not to DBL
- Other: Preemptive
1H/S-Pass-Pass
- DBL: Takeout or 16+ balanced
- Over-call: 6-14 5+ suit (4+
at level-1)
- Jump over-call: 6+ suit,
opening hand
- 1NT: 12-15 HCP, balanced.
Developments as after 1NT opening.
- 2NT: 18-19 HCP, balanced.
Developments as after 2NT opening.
- Cue-bid: Any game-forcing hand that
prefers not to DBL
- Other: Preemptive
1X-1/2Y-Pass-Pass
- DBL: Takeout. Short in Y suit or any strong hand
- NT: 17-19 HCP, balanced,
stopper
- 2X: 6+ suit
- Cue-bid: Asking for stopper
- New suit: Competitive,
probably short in the 4th
suit (otherwise would have doubled)
Balancing after opponents stop
at 1NT
This occurs in the following
circumstances:
- 1X-Pass-1NT-Pass-Pass
- 1X-1NT-Pass-Pass
Opponents 1NT over-call of
partner's opening
- DBL: Business
- 2NT: Offensive hand, game
forcing
- 2C: Takeout
- Other shift: Competitive
- Jump shift: Preemptive
Sandwich bids over opponents'
1NT (1X-pass-1NT)
- DBL: Takeout
- Cue-bid: 2-suiter
- 2NT: Offensive 2-suiter