1H/S
(M): Natural, 5+ cards suit
- Raises
- 3/4M: Pre-empt
- 2S over 1H: Limit raise
- 3H over 1S: Limit raise
- 2M: 3+ fit, constructive
raise (If weaker responder bids 1S/NT and gives preference later)
- New suit in other major:
4+ cards
- 2NT: Game try, often
without a short suit
- 3C/D: Game try with
another short suit unless a concentrated 5-4
- Splinter (requires exactly 3 or 4 controls)
- the opener may bid a new suit to ask for singleton in that suit.
Responder would return to 4M if negative and would cuebid or jump-raise
otherwise.
- 3NT: 4-card fit and 3 or
4 Controls
- 4C: 5-card fit and
singleton in a minor
- 4D: 5-card fit and
singleton in the other major
- 2NT: Forcing till 4M, 4+
fit, balanced or semi-balanced
- 4M: Sign-off
- 3M: Minimum with a
singleton
- New suit: Natural, good
hand
- Reverse or a jump in a
new suit: Minimum with 5+5+
- 3NT: Good hand, otherwise
- Shifts
- 3S over 1H: To play
- 4H over 1S: To play
- 4S over 1H: To play
- 3C/D: 9+ HCP, 6+ good
suit, non-forcing
- 2/1 Shifts: 4+ suit (5+
hearts), game forcing
- 3NT: 15-17 HCP, 5332,
stoppers
- 2NT (Mini-Max):
All other 5332 with stoppers
- Raise: 4+ fit (3+
hearts), good
hand. Note:
No Fast Arrival
- Double raise of a
minor: Fit, slam interest
- Double raise of
hearts: 15-17
- New suit: 3+ suit (4+
hearts/spades)
- Double shift: Splinter
- Double re-bid (3M): 6+
hearts/spades, good hand, good suit
- Re-bid (2M): Otherwise
- 1NT over 1H: 5+ spades,
round forcing
- 2C: 3+ suit
- 2D: 4+ suit
- 2H: 6+ hearts
- 2S: 3+ fit, minimum
- 2NT: 17-19 HCP, 2533,
stoppers. 3C by responder is Wolf
sign-off.
- 3C/D: 3+ suit, game
forcing
- 3H: 6+ hearts, limit
- 3S: 3+ fit, limit
- 3NT: 3+ fit, strongest
possible bid
- 4C/D: 4+ fit, Splinter
- 4H: To play
- 4S: 4522
- 1S/NT: Round forcing
- 1NT: 4 cards in spades
- 2C: Min with any 5332 or 4+
clubs
- Pass
- 2D: 9+ HCP
- 2H after 1H opening:
Min, 5 hearts
- 2S after 1H opening:
Max, 3514
- 2H after 1S opening:
Min, 2 or 3 hearts, 5 spades
- 2S after 1S opening:
Min, 0 or 1 heart, 5 spades
- 2NT: Max, balanced or
semi-balanced
- 3C: Max, 5+4+
- 3D: Max, 5134/1534
- 3M':
Max, 5314/3514
- 3M: Max, 6+ suit
- 2M: Preference with 2+
cards
- 2H after 1S opening: 6+
hearts, sign off
- 2S after 1H opening:
Limit, club fit
- 2NT: Limit, short in M
- 3C: Limit, 6+ clubs
- 3D: 6+ diamonds, sign off
- 3H/S: Limit, 3-card fit,
no short suit
- 3H after 1S opening:
Limit, good 6+ hearts
- 3S after 1H opening:
Game, club fit, no heart fit
- 3NT: 12-15 HCP,
balanced, may have 3 cards in M
- 4C/D: 7+ clubs/diamonds,
freak distribution
- 4H after 1S opening: To
play. How
is this different from direct 4H bid?
- Other shift: 4+ suit,
non-forcing
- 2M: 6+ suit
- 2NT: 17-19 HCP, 5332. Next
suit bid by responder is a transfer;
3NT is to play.
- Jump or reverse shift: 3+
suit (4+ if hearts or spades), game-forcing
- 3M: 6+ suit, good hand,
good suit
- 3NT: To play
Responses after
opponent’s Takeout DBL
- Raises: Preemptive
- 1NT: To play
- 2NT: 4+ fit, constructive
or stronger
- 3NT: To play
- 1/1: Natural, forcing
- 2/1: Natural, non-forcing
- RDBL: 9+ HCP or
constructive raise with 3-card fit
- Jump shift: Weak, constructive
- Double jump shift (if not game): Good suit and fit in opener's
suit
Responses after opponents
Natural Over-call
- Raises: Preemptive
- 1NT: Stopper, limit
- 2NT: 3-card fit, limit+
- DBL: Negative up to 4D
- New suit: Natural, round
forcing
- Cue-bid: 4+ fit, limit+
- Jump cue-bid: Splinter
- Jump shift: Weak, constructive
- Double jump shift (if not game): Good suit and fit in opener's
suit
Responses by a passed hand
- 2C (Drury):
3+ fit OR 6+ clubs
- 2M: Weak, 6+ suit
- 2H after 1S: Weak, 5+4+
- Reverse 2S or higher: Natural,
slam try
- 2D: Otherwise
- 3C: Natural
- 2M: To play
- 2M': Max, 5 cards in M' and 3 cards in M
- 2NT: As above with 5 clubs
- 3D: As above with 5 diamonds
- Other shifts: Natural,
non-forcing
- Jump shift: Weak, constructive
- Double jump shift (if not game): Good suit and fit in opener's
suit
- 2NT: 4+ fit, Splinter OR
10-11 HCP balanced. See Splinter
above.
- 1S over 1H: Round forcing
- 1NT over 1S: Semi-forcing - developments are the same except that
opener can pass