1C/D: Natural, best minor (1C with 4333/3433)
- 3/4/5C/D: 5+ fit, pre-empt
- 2C/D: 4+ fit, round forcing. At least the equivalent of a limit
raise to 3C/D.
- 3NT: 18-19 HCP, exactly 3 cards in opening suit
- 2NT: Round forcing, stoppers in the other suits
- 3C/D: Sign off
- New suit: Singleton in the suit.
- 4C/D: RKCB
- Jump in a new suit: Asking bid in the suit (See “Slam conventions”)
- NT: Quantitative
- New suit (X): Forcing, stopper, denies stopper(s) in any lower
un-bid suit
- 3C/D: Sign off
- New suit: Forcing, stopper, denies stopper(s) in any lower
un-bid suit.
- NT: Quantitative with all remaining stoppers
- 3X: Splinter.
- 4C/D: RKCB
- 4X or Jump in a new suit: Asking bid in the suit (See “Slam conventions”)
- Jump in new suit: Splinter
- 4C/D: RKCB
- 3C/D: Minimum, unbalanced
- Double jump in a new suit: Asking bid in the suit (See “Slam conventions”)
- 2C over 1D : 4+ suit, Forcing to 4C or 4D
- 3NT: 15-17 HCP, 4441
- 2NT: Stoppers in the majors
- 2H/S/3C: 5-4, at least a good opening hand (less than a reverse)
- 3H/S: Splinter. Fit in clubs
- 4C: RKCB with trump clubs
- 3D: 6+ good suit, at least a good opening hand (less than a
reverse)
- 2D: Otherwise (may have 3 small diamonds in the worst case)<>>
- 1D (French Walsh): Natural, round
forcing. If done with a 4-card major suit, it must be either with Game
Forcing values or with Invitational values concentrated in the 2 long
suits - 5+ diamonds and 4 in a major.
- 1H/S: 4+ hearts/spades, un-balanced
- 1S: 4th Suit Forcing
- 1NT: 11-14 HCP, 5-4, stopper in spades
- 2NT: 15-17 HCP, 5-4, stopper in spades
- 3NT: 18-19 HCP, 5-4, stopper in spades
- 2D: 11-14 HCP, 1435
- 3D: 15+ HCP, 1435
- 2S: 11-14 HCP, 4414 or 4405
- 3S: 15-17 HCP, 4414 or 4405
- 2C: 11-14 HCP, 5+ clubs and 4 hearts, no spade stopper
- 2H: 15-17 HCP, 5+ clubs and 4 hearts, no spade stopper OR
6+ clubs and 5+ hearts
- 3C: 15-17 HCP, 6+ clubs and 4 hearts
- 2H/S: 15+ HCP, 4+ fit
- 3H/S: 10-11 HCP, 4-card fit
- 4H/S: 12-14 HCP, 4-card fit, no short suit
- 4D: 4-card fit in a 5422 concentrated in the 2 long suits
- Double Jump in a new suit: Splinter
- 3C/D: Invitational
- 2S/3H: The “impossible bid”. 6 diamonds and 5 spades/hearts.
- 1NT: 12-14 HCP, balanced, may have 4-card major suit(s)
- 2C: ?
- 2D: ?
- <>3C: ?>
- <>3D: ?>
- <>2H/S: 5+ diamonds and 4 hearts/spades, concentrated in the
long suits, invitation to game>
- 2H/S: 5+4+, reverse
- 2NT: 18-19 HCP, balanced, may have 4-card major suit(s)
- 3C: Wolf sign off
- 3D: 6+ diamonds
- 3H/S: 12+ HCP, 5+ diamonds and 4 hearts/spades
- 3H/S: Splinter
- 1H/S: Forcing for one round, 4+ suit
- 1S
- 1NT
- 3H: 15-17 HCP, 4315/4351
- 2D/C (the other minor): Same but 12-14 OR 18-19
- 2H: 14-16 HCP, 4315/4351/4324/4342
- 1NT: 12-14HCP, balanced
- 2C: Checkback Stayman
- 2H/S: Sign off, 5+ suit
- 3H/S: 6+ suit, limit (usually with good suit)
- 2H after 1S: Sign-off, 5+4+ in the majors
- 2D: Sign off
- Jump in a new suit: 5+4+ (5+ if hearts), Game Forcing
- 2NT: 18-19HCP, balanced
- 3C: Wolf sign off
- 3D: Checkback Stayman
- 3H/S: Forcing
- 4H/S: Sign off
- 3H after 1S: 5+5+ in majors, slam interest
- 4H after 1S: 5+5+ in majors, choice of game
- New suit: Not forcing
- Jump (or reverse) in new suit: Forcing
- Repeat opening suit: Not forcing, 5+ suit
- Jump in opening suit: Not forcing, 6+ good suit
- Double jump in new suit: Splinter. Fit in responder's suit
- 2/3/4H/S: Limit, 4+ fit
- Double jump in opening suit (4C/D): 4-card fit, 5422
distribution with good 5-card suit
- 3NT: 4+ fit, strongest possible bid
- 3C over 1D or 2D over 1C: Good 6+ suit, weaker than 2C over 1D
- 3D over 1C: Pre-empt
- 4C over 1D or 4D over 1C: Good suit and big fit
- 2/3/4H/S: Pre-empt
- 1NT: 8-10 HCP over 1C; 6-10 HCP over 1D
- 2NT: Values for 3NT, short in the other minor
- 2NT: Invitation to 3NT
- <>3NT: Sign off, no interest in slam
>
Responses after opponent’s Takeout DBL
- Simple & Jump raises not inverted
- 1NT: To play
- 2NT: 5+ fit limit or stronger; Round forcing
- 3NT: Sign off
- 1/1: Natural, forcing
- 2/1: Natural, non-forcing
- RDBL: 9+ HCP, does not deny 4-card fit
- Jump shifts in a major by a passed hand: Good suit + fit
- Other jump shifts: Unchanged
Responses after opponent's natural overcall
- Simple & Jump raises not inverted
- NT: Stopper, limit
- DBL: Negative up to 4D
- New suit: Natural, round forcing (not auto-forcing)
- Cue-bid: Asking for a stopper or 4+ fit, limit+
- Jump cue-bid: Splinter
- Jump shifts in a major by a passed hand: Good suit + fit
- Other jump shifts: Unchanged