1H/S: Natural, 5+ cards suit
- Raises
- 3/4H/S: Pre-empt
- 2S over 1H: Limit raise
- 3H over 1S: Limit raise
- 2H/S: 3+ fit, constructive raise (If weaker responder bids 1S/NT and
gives preference later)
- New suit in other major: 4+ cards
- 2NT: Game try, often without a short suit
- 3C/D: Game try with another short suit unless a concentrated 5-4
- Splinter. The opener may bid a new suit to ask for singleton in that
suit. Responder would return to 4H/S if negative and would cuebid or jump-raise
otherwise.
- 3NT: 4-card fit and 3 or 4 Controls
- 4C: 5-card fit and singleton in a minor
- 4D: 5-card fit and singleton in the other major
- 2NT: 10-16 HCP, 3-card fit. Usually balanced, singleton is possible if
in the limit range without a good suit. Opener signs off in 3H/S or makes
a natural try bid. Responder:
- 3H/S: Min, negative
- 3NT: Max, negative
- 4H/S: Min, positive
- Other: Max, positive
- Shifts
- 3S over 1H: To play
- 4H over 1S: To play
- 4S over 1H: To play
- 3C/D: 9+ HCP, 6+ good suit, non-forcing
- 2/1 Shifts: 4+ suit (5+ hearts), game forcing
- 3NT: 15-17 HCP, 5332, stoppers
- 2NT (Mini-Max): All other 5332 with stoppers
- Raise: 4+ fit (3+ hearts) Note: No Fast Arrival
- Double raise of a minor: Fit, slam interest
- Double raise of hearts: 15-17
- New suit: 3+ suit (4+ hearts/spades)
- Double shift: Splinter
- Double re-bid (3H/S): 6+ hearts/spades, good hand, good suit
- Re-bid (2H/S): Otherwise
- 1NT over 1H: 5+ spades, round forcing
- 2C/D: 3+ suit, non-forcing
- 2H: 6+ hearts
- 2S: 3+ fit, minimum
- 2NT: 17-19 HCP, 2533, stoppers. 3C by responder is Wolf sign-off.
- 3C/D: 3+ suit, game forcing
- 3H: 6+ hearts, limit
- 3S: 3+ fit, limit
- 3NT: 3+ fit, strongest possible bid
- 4C/D: 4+ fit, Splinter
- 4H: To play
- 4S: 4522
- 1S/NT: Round forcing
- 1NT: 4 cards in spades
- 2C: Min with 5332 or 4+ clubs
- Pass
- 2D: Limit with (2 hearts/spades) OR (5+5+ minors) OR (6+ diamonds) OR
(5+ hearts after 1S opening)
- 2H after 1H opening: Min, 5 hearts
- 2S after 1H opening: Max, 3514
- 2H after 1S opening: Min, 2 or 3 hearts, 5 spades
- 2S after 1S opening: Min, 0 or 1 heart, 5 spades
- 2NT: Max, balanced or semi-balanced
- 3C: Max, 5+5+
- 3D: Max, 5134/1534
- 3H after 1S opening: Max, 5314
- 3H/S: Max, 6+ hearts/spades and 4 clubs
- 2H/S: Preference with 2+ hearts
- 2H after 1S opening: 6+ hearts, sign off
- 2S after 1H opening: Limit, club fit
- 2NT: Limit, short in hearts/spades
- 3C: Limit, 6+ clubs
- 3D: 6+ diamonds, sign off
- 3H/S: Limit, 3-card fit, no short suit
- 3H after 1S opening: Limit, good 6+ hearts
- 3S after 1H opening: Game, club fit, no heart fit
- 3NT: 12-14 HCP, balanced, no fit
- 4C/D: 7+ clubs/diamonds, freak distribution
- 4H after 1S opening: To play. How is this diffrent from direct 4H bid?
- Other shift: 4+ suit, non-forcing
- Re-bid (2H/S): 6+ suit
- 2NT: 17-19 HCP, 5332. Next suit bid by responder is a transfer; 3NT is
to play.
- Jump or reverse shift: 3+ suit (4 if hearts or spades), game forcing
- Jump re-bid (3H/S): 6+ suit, good hand, good suit
- 3NT: To play
Responses after opponent’s Takeout DBL
- Raises: Pre-emptive
- 1NT: To play
- 2NT: 4+ fit, constructive or stronger
- 3NT: To play
- 1/1: Natural, forcing
- 2/1: Natural, non-forcing
- RDBL: 9+ HCP or constructive raise with 3-card fit
- Single or Double jump shift in a minor: Good suit + fit
- Other jump shifts: Pre-emptive
Responses after opponents Natural Overcall
- Raises: Pre-emptive
- 1NT: Stopper, limit
- 2NT: 3-card fit, limit+
- DBL: Negative up to 4D
- New suit: Natural, round forcing
- Cue-bid: 4+ fit, limit+
- Jump cue-bid: Splinter
- Single or Double jump shift in a minor: Good suit + fit
- Other jump shifts: Pre-emptive
Responses by a passed hand
- 2C (Drury): 3+ fit OR 6+ clubs
- 2H/S: Weak, 6+ suit
- 2H after 1S: Weak, 5+4+
- 2NT or higher: Natural, slam tries
- 2D: Otherwise
- 3C: Natural
- 2H/S: To play
- 2S/H: Max, 5 Spades/Hearts and 3 Hearts/Spades. Probably short in another
suit.
- 2NT: Same with 5 clubs
- 3D: Same with 5 diamonds
- Other shifts: Natural, non-forcing
- Jump shifts: Good suit + fit
- 2NT: 4+ fit, Splinter OR 10-11 HCP balanced. See Splinter
above.
- 1S: Round forcing
- 1NT: Semi-forcing. Developments are the same except that opener can pass.