Defensive carding
- General style: Signals are given only as presumed needed by partner. The
default is not to signal at all – particularly count in suits played by
declarer.
- General Priority of signals (in this order):
- Attitude
- Count
- Suit Preference
- Opening leads against any contract
- Ten: AJ10(x), KJ10(x), QJ10(x),
109(x), 10x
- Nine: A109(x), K109(x), Q109(x),
98(x), 9x
- Other opening leads against NT
- 4th best: from a good suit
- Top or 2nd best: from a poor suit
- Ace: A(x), AK(x)
- King: AKJT(x), KQT9(x), KQJ(x)
- Queen: KQ(x), QJ(x), AQJ(x),
AQ10(x)
- Jack: J10(x)
- Ace asks for attitude, King – for an unblock (count if nothing to unblock)
- Other opening leads against suit contracts
- 3rd best with an even-number-of-cards suit
- Lowest with an odd-number-of-cards suit
- xxxxxx, xxxxx,
xxxx, xxx,
xx
- Ace: AK, AKxx, AKxxxx,
...
- King: KQJ(x), AKx, AKxxx,
AKxxxxx, ...
- Queen: Qx, KQx(x), AKQ(x),
QJ
- Jack: Jx, QJx(x), J10(x)
- Smith echo against NT
- Opening leads against contracts at level 5 or higher AND against 3+ level
pre-empts
- A asks for attitude
- K asks for count
- Leads later in the card play
- Low: encouraging
- High: discouraging
- 3rd best with an even-number-of-cards suit
- Lowest with an odd-number-of-cards suit
- Standard honor leads (top of sequence)
- Honor leads through declarer may be inverted to show stiff holding
- Honor after an honor lead shows present standard count (i.e. K folowed
by J with KQJxxx)
- UDCA (Upside-Down Count and Attitude)
- Low encourages, High discourages
- High-Low = odd number, Low-High = even number of cards in the suit
- Low = preference for lower ranking suit, High = preference for higher
ranking suit
- Count in a suit which has already been played: Present Upside Down
- Signaling in a known long suit
- Highest and lowest spots are suit preference
- Honors are suit preference
- Middle spot shows positive attitude
- Suit preference in first discard
- Low: the suit of the discard
- High Even: the higher suit
- High Odd: the lower suit
- Suit preference from xxx(x) in a suit played by partner
- Lowest: always attitude (encouraging)
- If there is an obvious shift
- Highest: Strong demand to shift
- 2nd highest: Weak demand to shift
- Else highest and 2nd highest show suit preference
- Suit preference in suit (other than trumps) played by declarer - same as
above.
- Suit preference in the trump suit - same as above
- Surrogate & Compound Count
- Count may be given in a suit (surrogate) other than the suit of interest
itself. This usually occurs with a threatening suit in dummy and when the
surrogate suit is un-ambiguous (no need to signal count in it for example).
- Moreover a precise count is given in such circumstances
- Even followed by Even = 0 or 4
- Odd followed by Odd = 1 or 5
- Even followed by Odd = 2 or 6
- Odd followed by Even = 3 or 7
- Safeguard signals: a Hi-Lo in a surrogate suit (usually the first one played
by declarer) tells partner that he needs to "cover" in the threat
suit (in other terms shows strength in the threat suit). This is similar to
Smith to some degree.
- Ruff Alerts
- A winner lead out of sequence is an alert. Partner must do the unusual
thing (ruff or not)
- A suit preference to an obvious suit when giving partner a ruff garantees
a high honor (i.e. K stiff so partner can underlead his A)
- 2-suit cash outs
- 3/lowest spot leads
- A or K from doubleton
- Higher from touching honors: even
- Lower from touching honors: odd
- Otherwise (cannot lead a spot and has no touching honours): the timing
of the play of the 2 suits gives count (Hinterland) - cashing a trick
the 2-nd suit immediately shows an even number
of cards.