1NT: 15-17 HCP with a balanced
hand
- 2C: Stayman
- 2D: No 4-card major.
- 2H: 5+ hearts and 4+
spades, weak to invitational
- 2S: 5+ spades. May not
have 4 hearts. Invitational
- 2NT: Invitational
- 3C/D: Natural, round
forcing. Usually has good game values, but is afraid of one suit for
3NT.
- 3H: 5+ spades and 4
hearts (Smolen).
With 6+ spades 4H is a transfer after opener’s 3NT.
- 3S: 5+ hearts and 4
spades (Smolen).
With 6+ hearts 4D is a transfer after opener’s 3NT.
- 3NT: Sign off.
- 2H: 4+ hearts
- 2S: 5+ spades,
invitational
- 2NT: Invitational
- 3C/D: Natural, round
forcing. Usually has good game values, but is afraid of one suit for
3NT.
- 3S/4C/D: Splinter
- 2S: 4+ spades
- 2NT: Invitational
- 3C/D: Natural, round
forcing. Usually has good game values, but is afraid of one suit for
3NT.
- 3H: Natural, forcing
- 4C/D/H: Splinter
- 2NT: 4-4 in majors.
Responder transfers to hearts/spades by bidding 3C/D or 4C/D.
- 2D/H: Transfer to
hearts/spades
- 2H/S: Accepting the
transfer
- 2S: Weak, 5+5+ in
majors
- 2NT: 5
hearts/spades, invitation
- 3H/S: 6+
hearts/spades, invitation
- 3C/D: Natural, Game
Forcing
- 3H over 2S: 5+5+ in
the majors, slam invitation
- 4H over 2S: 5+5+ in
the majors, game
- 4C/D or 3S/4H:
Splinter with 6+ hearts/spades
- 4H/S: 6322
- 4NT: QST with 5332
- 5H/S: QST with 6322
- 5NT: Josephine
- 2NT: Max, Hxx fit
- Other: Max, 4+ fit
- 2S/3C: Transfer to
clubs/diamonds (at least hope for game if diamonds)
- 2NT: Club fit and max
- 3C/D: Otherwise
- 3D/H/S: 3-card fragment
- 3NT: Short in the
other minor
- 4C/D: RKCB
- 4D/5C: Splinter
- 4H/S: Splinter
- 4NT: QST
- 2NT: Invitation
- 3D: Sign off
- 3H/S: Slam invitation with a
long suit
- 3NT: To play
- 4C/D: 5+5+ in majors with a
better heart/spade suit
- 4H/S: To play
- 4NT: Quantitative