The Low Competitive
1X-pass-1Y
- DBL: Takeout
- 1NT: 4+5+ in other suits, competitive
- 2X: 5+5+ in other suits, constructive
- 2Y: Natural
- 2NT: 5+5+ in other suits, offensive hand
1X-pass-2Y (2 over 1)
- DBL: Takeout with defensive hand
- 2X: 5+5+ in other suits, constructive
- 2NT: Takeout with offensive hand
1C/D-Pass-Pass
- DBL: Takeout or 14+ balanced
- Overcall: 6-14 5+ suit (4+ at level-1)
- Jump overcall: 6+ suit, opening hand
- 1NT: 10-13 HCP, balanced. Developments as after 1NT opening.
- 2NT: 17-19 HCP, balanced. Developments as after 2NT opening.
- Cue-bid: Any GF hand that prefers not to DBL
- Other: Pre-emptive
1H/S-Pass-Pass
- DBL: Takeout or 16+ balanced
- Overcall: 6-14 5+ suit (4+ at level-1)
- Jump overcall: 6+ suit, opening hand
- 1NT: 12-15 HCP, balanced. Developments as after 1NT opening.
- 2NT: 18-19 HCP, balanced. Developments as after 2NT opening.
- Cue-bid: Any GF hand that prefers not to DBL
- Other: Pre-emptive
1X-1/2Y-Pass-Pass
- DBL: Takeout. Short in opponent’s suit or strong
- NT: 17-19 HCP, balanced, stopper
- 2X: 6+ suit
- Cue-bid: Asking for stopper
- New suit: Competitive, probably short in the 4th suit (otherwise
would have DBLed)
Balancing after opponents stop at 1NT
- DBL: Strong (maybe trap-pass)
- 2C: Takeout
- 2NT: Offensive 2-suiter
- Cue-bid of a major: Michaels
This occurs in the following circumstances:
- 1X-Pass-1NT-Pass-Pass
- 1X-1NT-Pass-Pass
Opponents 1NT overcall of partner's opening
- DBL: Business
- 2NT: Offensive hand, game forcing
- 2C: Takeout
- Other shift: Competitive
- Jump shift: Pre-emptive
Sandwitch bids over opponents' 1NT (1X-pass-1NT)
- DBL: Takeout
- Cue-bid: 2-suiter
- 2NT: Offensive 2-suiter